In this tutorial, I'll demonstrate how to implement an example of simple trajectory motion in Unity3D. In our scene, we will have a plane and a cube. The cube will jump to a target position that is randomly assigned on every jump command. The calculations will be based on an initial velocity and for simplicity's sake, the projectile will land on the same height as its origin. The whole tutorial can be found on my public GitHub repository, and you can take a look at the final WebGL build of this tutorial.
Why not use your favourite Editor?
Hey Guys! I was just getting ready to blog. Just need to learn more about Jekyll and need to toy with some themes. Content will be pushed a little later. Until then, you can play some of the games I made recently from my portfolio.