Render Gallery

Open Source

I’ve been working on a DirectX-11 Renderer called VQEngine on my spare time.

BRDF, Environment Lighting, Directional Lights, PCF Shadows


Model Loading (.obj), Sponza Scene, SSAO, HDR, Bloom


Debug Rendering, CPU and GPU profiler, Frame Stats, Bounding Boxes


SSAO w/ Gaussian Blur


DigiPen

Below are some screenshots from my DigiPen computer graphics studies.

Ray Tracer

Generated using Path Tracing algorithm with physically-based rendering and some metallic materials


Real-Time Rendering

Environment map images are acquired from HDR Labs - sIBL Archive and rendered using the OpenGL4 Renderer I’ve built during the DigiPen studies.

Environment Mapping (Image-based Lighting), Tonemapping - Hamarikyu Bridge B, Tokyo


Deferred Rendering, Screen-space Ambient Occlusion - Shushanna: Player character model used in platformer game Unlit


Hard vs Soft Shadows (PCF w/ 19x19 Kernel)