Below are some screenshots from my DigiPen computer graphics studies.
Generated using Path Tracing algorithm with physically-based rendering and some metallic materials.
Image Based Lighting
IBL images are acquired from HDR Labs - sIBL Archive. These images are created in a real-time environment with OpenGL4.
Hamarikyu Bridge B, Tokyo
Desert Highway, Arizona - Spheres with different gloss
Factory Catwalk, Movie set - Tonemapping applied
Screen Space Ambient Occlusion
Ambient lighting only
Shushanna - Player character model used in platformer game Unlit
Hard vs Soft Shadow (PCF w/ 19x19 Kernel)