Render Gallery

Below are some screenshots from my DigiPen computer graphics studies.

Ray Tracer

Generated using Path Tracing algorithm with physically-based rendering and some metallic materials.

Image Based Lighting

IBL images are acquired from HDR Labs - sIBL Archive. These images are created in a real-time environment with OpenGL4.

Barcelona Rooftop

Hamarikyu Bridge B, Tokyo

Desert Highway, Arizona - Spheres with different gloss

Factory Catwalk, Movie set - Tonemapping applied

Screen Space Ambient Occlusion

Ambient lighting only

Shushanna - Player character model used in platformer game Unlit

Soft Shadows

Hard vs Soft Shadow (PCF w/ 19x19 Kernel)